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November 14, 2025

Retro-inspired shooter Birdcage feels like it’s 1998 again, right down to purposeful slowdown



One look at Birdcage and you might mistake it for an arcade shoot ’em up (or shmup, as it’s also known for short) from the late ’90s, in particular Treasure’s Radiant Silvergun. If you’re keen, check out the Evercade consoles for a lineup of classic shooters of the era, from SNK and Toaplan.

It’s an aesthetic that indie developer Polygon Bird wholly commits to with sprites that show the individual pixels rather than the smoothed-out botch jobs in modern re-releases. Even the menu fonts have a deliberate fuzziness rather than looking too clean in HD. It is, as co-director Barry Topping puts it, “where the flavour is.”

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(Image credit: Polygon Bird)

GameMaker rather than more prominent game development software like Unreal or Unity, which have sophisticated visual scripting tools that make development more accessible to those without a coding background.

“I started learning GameMaker for real in 2017, and they do have visual coding, but that just ended up being more confusing to me, so I learned their language because it just seemed more straightforward,” Milonogiannis explains, who essentially worked with a manual opened up on his devices at all times. “I had no prior knowledge of coding, but it took me from 2017 to 2022 to be confident enough to say that maybe we can make a full game.”

“GameMaker’s a pretty good engine because it supports all platforms and it’s quite a low bar to get into,” Topping adds. “I found I’ll never find any coding properly intuitive, but once you get to grips with the basics of GML (GameMaker Language), I think it all makes sense.”

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(Image credit: Polygon Bird)(Image credit: Polygon Bird)(Image credit: Polygon Bird)(Image credit: Polygon Bird)(Image credit: Polygon Bird)(Image credit: Polygon Bird)

Birdcage releases for PC on 18 November, and you can try a free demo on Steam.



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