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September 4, 2025

Nvidia’s RTX Mega Geometry in Unreal Engine 5 actually looks amazing



The graphics card giant Nvidia unveiled RTX Mega Geometry back in February, highlighting its potential to enhance geometric detail in ray-traced applications by efficiently handling complex, highly-instanced geometry. The new tech has now been added to the RTX Branch of Unreal Engine 5.6, one of the best game development programs, and word is starting to spread.

There was little coverage of the development initially, perhaps because of the abstract complexity of the tech and limited implementations – only Alan Wake 2 – amid limited software support for mesh shaders But Nvidia’s now giving Unreal Engine developers a chance to learn more about a tech that could have a big impact on the fidelity of game graphics in future consoles like the PlayStation 6.

Hear from NVIDIA developers working on RTX Mega Geometry in the next episode of our Level Up With NVIDIA webinar series 🎮We’re talking all about the latest release of the NVIDIA RTX Branch of @UnrealEngine (NvRTX) 5.6 and will also be showing a Bonsai sample scene.🗓️… pic.twitter.com/o5QZq7mNjhSeptember 2, 2025

August 15, 2025

The jury is still out, with some developers and gamers saying they would prioritise advances in physics over graphics, but you can learn more about RTX Mega Geometry at the next in the Level Up with Nvidia webinar series on 23 September. The sessions will look at a bonsai sample scene that makes use of the feature and also provide an update on progress toward the next NvRTX release. You can register on the Nvidia site.

For more RTX news, also see this week’s release of the new Nvidia AI Blueprint for 3D object generation.





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