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UI/UX product design
Job Type:Full-Time
Location:Portland, OR
Date Posted:Aug 22, 2026
Role Description
: UX/UI Product Designer Location: Portland, OR- Onsite Must have a portfolio to demonstrate work; otherwise won't consider the candidate.
Responsibilities
- * Own UX/UI design projects from concept to delivery, ensuring alignment with brand and user needs.
- * Conduct and synthesize user research to inform design decisions.
- * Create detailed user flows, wireframes, journey maps, prototypes, and final production-ready assets.
- * Define interaction patterns and contribute to DTNA's design system for consistency across brands and platforms.
- * Work closely with engineers to ensure designs are developer-ready and accurately implemented.
- * Participate in workshops and design reviews, presenting your work and articulating design rationale to stakeholders.
- * Advocate for user-centered design principles and best practices across the organization.
- Knowledge You Should Bring:
- * Bachelor's degree in UX, Interaction Design, Product Design, Visual Design, or a related field.
- * 3-5 years of professional experience in UX/UI or product design.
- * Strong portfolio demonstrating shipped or production-ready digital experiences.
- * Proficiency in design and prototyping tools (Figma, Adobe Creative Suite, etc.).
- * Passion and experience with animation and motion for storytelling.
- * Solid understanding of user-centered design processes, design thinking, and usability principles.
- * Strong communication and collaboration skills to work with cross-functional teams.
- * Ability to manage priorities and work independently on projects.
- Exceptional Candidates Might Have:
- * Experience designing for automotive, mobility, or other complex digital products.
- * Ability to play with 3D tools or rendering engines (Cinema 4D, Alias, Blender, etc.) • Familiarity with real-time or embedded environments (e.g., Kanzi, Unreal, Unity).
- * Knowledge of accessibility standards and inclusive design practices.
- * Experience mentoring junior designers or interns.
