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September 7, 2025

Inside the hidden art of Guild Wars 2: how Chelsea Mills uses the best 3D and digital art software to create legendary props



ArenaNet’s Guild Wars 2 is a strange beast. On the one hand, it’s a painterly MMO that feels like concept art come to life. On the other hand, it’s a fashion sandbox where players obsess over gliders, capes, and shinier-than-thou legendary weapons. Holding those two worlds together? Artists like Chelsea Mills, Advanced Prop Artist, although, as she points out in our interview, it doesn’t cover the full breadth of her responsibilities.

“‘Prop’ can mean a variety of things… in addition to environmental set dressing and architecture, props are also character fashion-based items like back items, gliders, chairs, and weapons,” says Chelsea. “I branch out even further beyond the “prop artist” title, and enjoy doing things such as player armor, creature models, and creature animation.”

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(Image credit: ArenaNet)

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ZBrush is her go-to for organic sculpts, Substance Painter does the heavy lifting on textures, Photoshop still earns its keep, and RizomUV swoops in when Maya throws a UV tantrum. Each package plays its part in what reads like the best digital art software ecosystem for production work.

Workflows flex depending on the asset. “A straightforward asset like a sword, that’s pretty simple and has relatively few unknowns so I’ll just start modeling (based either off a concept I’ve been given or a sketch I’ve done myself),” says Chelsea. “But if it’s a set of wings for a backpack and glider, I may start by blocking out a few ideas as a 3D model before even getting to the concept art stage. I may need to feel out where my technical limits are – can I fold the geometry this way? Will the proportions look good both folded and unfolded? How long can they be without clipping into the ground? How does that affect the design of the wings? I may even go as far as doing the full set of animations before actually getting started on the real version of the design.”

A glider shaped like a demon serpent – the legendary Orrax Manifested – needed a little more work and imagination to get right. It required many mockups, animation tests, and more iterations. “I had to animate the player and then make Orrax’s undulation line up with what the player was doing! It really broke my brain trying to figure that one out.”

(Image credit: ArenaNet)

Visit the Guild Wars 2 site for more info and details on the latest expansion, Visions of Eternity.



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