bBSLzarSYDg62TmG6y2WZe-1600-80.jpg
January 10, 2026

How reworking game character designs from Hades helped this 3D artist level up faster



Swedish artist Roumen Filipov is a 3D artist who works across archviz, animation, and games. He combines advanced texturing and rendering with handcrafted models to create stylised, dramatic characters. In his free time, Roumen likes to challenge himself to create new interpretations of existing character designs, which helps flex his creative muscles.

As such, Roumen doesn’t hold back on the software he’s happy to embrace, which includes the works all the best 3D modelling software, as well as some game development software, including Maya, 3ds Max, Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine, Unity, Marmoset Toolbag, and After Effects.

You may like

concept art. I decided to experiment with a painterly style and real-time physics for this character.”

best indie game devs working today.

Subscribe to ImagineFX to never miss an issue. Print and digital subscriptions are available.



Source link

RSVP