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March 4, 2026

How facial performance capture has evolved from Avengers Infinity War to The Fantastic Four First Steps



Established in the early 1990s, Digital Domain has sustained its profile as a major presence in visual effects, contributing to hugely popular movies that have included the iconic Avengers: Infinity War and Avengers: Endgame.

A distinctive aspect of its work over the past decade and a half has been in facial performance-capture and its realisation on screen through animation and visual effects (for more inspiration, see this year’s VES Awards winners and our pick of the best movie CGI). As part of our new Film in Focus series, we caught up with the studio’s VFX supervisor Phil Cramer to learn about how the tech has evolved.

(Image credit: Marvel)

Part of pursuing that edge has been the development of Digital Domain’s proprietary software Masquerade. This new system uses images of the actor’s face from a helmet-mounted camera and automatically transforms these into high-resolution per frame moving scans of the actor’s face.

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Masquerade3, delivering 300 intricate shots featuring The Thing. Notably, the Masquerade3 pipeline was shared across four other vendors on the film, an uncommon achievement in the VFX industry.

Digital Domain provided all post-viz assembly scenes that relied on Xsens and Masquerade3 data cut to specific timecode ranges that were provided by the client. The Previs vendor, The Third Floor, received raw dumps of the Masquerade3 data on the character rigs.

This unified approach gave the other vendors a starting point for the facial animation, ensuring consistency in character performance and quality across every shot, regardless of the studio executing it.

(Image credit: Marvel)

“In our current form with Masquerade3,” Phil goes on to explain, “the exciting thing is that there is no more need for markers, and so it’s much quicker for the actors. It was much easier on our end, too, because the calibrations were simplified.”

Addressing proprietary software development, Phil notes that “We have a few main areas where we’re investing a lot of energy. We’re known for faces, and so we want to be able to always have the latest solutions for that. Proprietary development is not tied to a particular project normally. It is an ongoing development where we then find projects to apply it to, or test the newer version on.

“The next step for Masquerade will be based on what we feel would be exciting and have an edge (which I cannot go into too much detail here). Most importantly, at Digital Domain, we focus on having an artistic approach to technology.”



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