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May 11, 2026

Call of the Elder Gods review: brilliant puzzles buried inside an oddly cosy cosmic horror



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Details

(Image credit: Kwalee Ltd)

Publisher Kwalee

Developer Out of the Blue Games

Release date 12 May

Format Xbox Series X|S (reviewed), PlayStation 5, PC, and Nintendo Switch 2

Platform Unreal Engine 5

If you’re the sort of person who enjoys decoding ancient nonsense scribbled on walls and staring at constellation charts for 20 minutes, convinced you’re on the verge of a breakthrough, then you’ll find a lot to like about Call of the Elder Gods. Developer Out of the Blue clearly knows its audience, as this follow-up to Call of the Sea feels like the studio has doubled down on what people loved: bigger puzzles, stranger mysteries, more overt cosmic horror, while still hanging on to that approachable pulp-adventure tone that prevents things from dragging.

The 1957 setting does a lot of work to lift the puzzles and make everything breezy and engaging. There’s a nice streak of post-war Americana running through the game, with Professor Harry Everhart and newcomer Evangeline Drayton exploring the polished bookshelves and corridors of Arkham University in deep Lovecraft Country, and venturing into ancient archives and lost Nazi occult conspiracies literally frozen in ice. It all gives Call of the Elder Gods a kind of cosy-mystery energy, even when it’s talking about impossible timelines and ancient beings beyond human understanding. It’s got one foot in Lovecraft and the other in Indiana Jones, though never fully committing to either, which mostly works in its favour.

The more time you spend in the game, the more its small-scale aspects become noticeable. For all the painterly environments and lovely art direction, the world itself can come across as weirdly sterile, designed purely to hang new puzzles from and not lived in a real sense. Each chapter tends to boil down to exploring a handful of rooms, examining handily scattered or placed objects – clues are gathered, patterns cracked, and eventually the illusion of a world ripe for exploration is withdrawn. There’s a definite escape room feel that overshadows the broader cosmic horror, and it can dampen the narrative’s big moments.

On occasion you can swap between the two protagonists to solve puzzles, such as a moment when you need to guide Evangeline past an inky death cloud. (Image credit: Kwalee)

Cthulhu: Cosmic Abyss, but it does mean even when you’re hopelessly stuck, the answers are usually sitting somewhere in your notes staring directly at you, which makes even the hardest puzzle in the game feel manageable. But there are absolutely moments when the enjoyment of finding a solution can feel at arm’s length because things can get a little obtuse.

The game goes further into its cosmic horror inspiration than the first game. (Image credit: Kwalee)

Unreal Engine 5, there are plenty of shiny surfaces on show to make the world feel solid, and the overall art direction is lovely, with its geometric stylisation mixed with Norman Rockwell-like character design that feels familiar yet has enough charm of its own. But the seams show: the game’s animation can feel stiff, some conversations occasionally lack energy and read like info dumps, and some cutscenes rely on static illustrated frames that feel more functional than dramatic. It never completely falls apart, but it does chip away at the immersion and any sense of threat or tension over time.

However, what keeps everything bubbling along, other than the mostly excellent puzzles, is the pairing of Everhart and Evangeline, who make for a genuinely entertaining pairing, his exhausted, world-worn attitude bouncing nicely off her more sarcastic and playful energy. Everhart’s grief over the events of Call of the Sea also gives the story more emotional grounding than you might expect from a game about cults and cosmic timelines, while Evangeline has her own past to reconcile – meaning we get two endings that are different but also kind of the same (it’s all a matter of time and space).

Each chapter has a standout tentpole puzzle, this one begins simply – align the sun beams – but has a fun black ooze manipulation second phase. (Image credit: Kwalee)

Mixtape, if you want to go there), and it can sometimes feel more like a very elaborate puzzle delivery system than a believable world, when the clues click together, and the mystery starts spiralling somewhere strange, it’s hard to put down.

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