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February 3, 2026

Suda51 explains his creative chaos: “We make our games through a lot of ad-libbing”



If you’ve played a Grasshopper Manufacture game, then you’ll know that the Tokyo-based studio has a distinctive visual style that aptly expresses its company ethos, ‘Punk’s not dead’. Its latest game, Romeo is a Deadman, is perhaps its boldest and most bombastic vision yet.

Even in just the first 20 minutes, as protagonist Romeo Stargazer goes from a small-town young sheriff’s deputy to surviving a horrific, fatal attack by becoming a cybernetic action hero who can travel through space-time, I’m already dizzy with the different art styles I’ve been bombarded with: stop-motion, comic-book, pixel-art, anime, and even what you could call live-action.

There’s also a schizophrenic smorgasbord of cultural references, from Shakespeare – there is of course a Juliet in this story, albeit one who may consist of multiple identities across space-time – to Edward Hopper, The Clash, Gundam, Back to the Future, Tron, and of course other games, from Pong to Pokemon, even some deliberate nods to Grasshopper’s past games.

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(Image credit: Grasshopper Manufacture)

Unreal Engine 5, it still turns into a psychedelic dancefloor when unleashing a special move, or the puzzle sections are set in a blocky Tron-like subspace. Unreal Engine 5 may make stunning photorealism easier to achieve, but cost remains a factor.

“As technology advances, it’s been more and more expensive to make a game with all 3D graphics,” Suda explains. Without getting too specific on the numbers, while also trying to factor in exchange rates and inflation, let’s just say the figures he gives for how much 60 minutes of full 3D polygon cutscenes in the first No More Heroes back in the Wii era would cost, compared with the same amount for its third instalment made originally for the Switch, and now Romeo is a Deadman keep ballooning substantially. Exploring different visual styles has been a shrewd cost-saving measure, both in terms of money and time.

For instance, there’s a scene towards the end of the game that Suda had envisioned differently, but ultimately used the retro green-and-black pixel art previously used for the visual novel element of Travis Strikes Again. “That was getting kind of near the back end of the schedule, and when we start getting into crunch time, if I’m asking for these new assets, the people doing the actual programming and art tend to get pissed,” he explains. “So just porting that one part from TSA over and making use of that art style instead, it just made everybody’s lives easier.”

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(Image credit: Grasshopper Manufacture)

Hattori Graphics. Another outstanding piece of work handled externally was Romeo’s death sequence, as you watch his already mutilated face melting in horrific Raiders of the Lost Ark fashion, and which was similarly achieved with practical effects.

“For Romeo’s death scene, I’d written out how I wanted it to look, but if we tried to do it just using computer graphics, it would just look kind of funky,” Suda explains. “Our lead artist just happened to mention in conversation one day that they have this friend, Tomo Hyakutake, who’s really good at doing realistic-looking practical effects and special makeup, so we outsourced this for him to take care of. So we have people participate in some parts of our games just because they’re really good at something, we happen to know them, and we happen to be talking to them one day, and so they just kind of jump on.”

There are also so many references littered throughout Romeo is a Deadman, from artwork parodying The Clash’s London Calling album cover at the end of each chapter to Oscar Wilde quotations that, on one hand, would be a fever dream for pop culture junkies but, on the other, could feel like it lacks any cohesion. Suda, however, freely admits that he doesn’t try to look too deeply into the art or culture he borrows from, having tried and struggled with reading the Japanese translation of Shakespeare’s Romeo and Juliet before settling on the Baz Lurhnam film adaptation.

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(Image credit: Grasshopper Manufacture)(Image credit: Grasshopper Manufacture)(Image credit: Grasshopper Manufacture)(Image credit: Grasshopper Manufacture)(Image credit: Grasshopper Manufacture)

Romeo is a Deadman releases for PS5, Xbox Series X/S and PC on 11 February.



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