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December 26, 2025

Demon Tides ’90s retro design has a surprisingly modern influence



If you’re into retro-inspired 3D platformers, then Demon Turf may have caught your eye a few years ago. Published by Playtonic, also the creators of Banjo Kazooie spiritual successor Yooka-Laylee, it stood out visually for how it was a 3D platformer but had 2D character sprites, reminiscent of early 3D games such as Mario Kart 64, which used prerendered sprites. However, according to Fabian Rastorfer, founder of indie studio Fabraz, this aesthetic choice was down to technical limitations rather than for the sake of being retro.

“We had no one experienced enough with 3D character models in the team,” he tells me. “With that in mind, we explored how we could still make a 3D Platformer, and after some initial experimenting, it led to this 2D sprite in a 3D world approach that ended up defining the game’s entire aesthetic!”

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(Image credit: Fabraz)

The Legend of Zelda: The Wind Waker was among Demon Tides’ inspirations, though you can’t really talk about 3D platfomers without also bringing up Mario: “I’ve been a proud Mario Sunshine enjoyer for my whole life! Bowser’s Fury was also a source of inspiration when it comes to world design.”

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(Image credit: Fabraz)(Image credit: Fabraz)(Image credit: Fabraz)(Image credit: Fabraz)(Image credit: Fabraz)(Image credit: Fabraz)(Image credit: Fabraz)(Image credit: Fabraz)

Unity, but more importantly, with the studio’s own custom Fabraz Framework built on top of this established game software. It’s a framework constantly being refined that isn’t just great for its own IP but others as well, as the studio is actually also working at the same time on Bubsy 4D.

The revival of a mascot character most of us had written off decades ago is a subject for another time, but for now, Rastorfer says that project hasn’t affected the scope or ambition of Demon Tides. “The Fabraz Framework is the reason why we can work on two games simultaneously so efficiently, as it cuts down a ton of initial setup work that a project usually comes with,” he says.

Whether Demon Tides will be an indie 3D platformer that can be compared with Nintendo’s high bar is another matter, but Rastorfer thinks the genre is still having an indie renaissance in the genre, at least if you don’t think of the pure 3D platformers. “Indie pioneers are not trying to directly compete but innovate instead. Want a souls-like platformer? Another Crab’s Treasure. Want a 3D Metroidvania? Pseudoregalia. Want a first-person parkour platformer? Neon White. I think it’s extremely flattering how many people consider us as part of those indie pioneers, and I hope they keep on believing in us! We’re very, very proud of Demon Tides, and I can’t wait for everyone to play it!”

(Image credit: Fabraz)

Demon Tides releases on PC on 19 February 2026, with Nintendo Switch to follow later. Try the demo now on Steam.



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