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May 2, 2026

Why Splatoon Raiders’ single-player focus is a ray of sunshine in a sea of competitive shooters



Splatoon has undoubtedly been Nintendo’s most successful of its new IPs, reinventing the team-based shooter that’s often mature and militaristic for something more family-friendly and weird – and it’s no wonder that the genre’s popularity has only gotten broader with the likes of Overwatch and Fortnite targeting a teen audience with more diverse designs and colours.

Yet while the ink-based shooter is best known for its Turf War battles, where teams compete to cover the map in their colour the most, or get splatted trying, real ones know that it’s also produced some of Nintendo’s most innovative single-player campaigns that pack the same charm and level design ingenuity of a 3D Mario title. It’s nonetheless a surprise that, almost four years on from Splatoon 3’s release, the next instalment won’t be a numbered sequel but rather Splatoon Raiders, which, despite the plural in the title, is being marketed as a single-player-focused game.

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(Image credit: Nintendo)

Marathon or Escape From Tarkov, where you’re fighting others for loot and risk losing everything.

For what it’s worth, Splatoon Raiders will still let you play with up to three friends online or in local wireless (whether or not you’ll be able to matchmake with randoms is not yet confirmed), while by default you’ll also be accompanied by an AI-controlled member of Deep Cut controlling a giant bot to help you fight and dig up treasure, so you’ll never truly be alone. But knowing it’s first and foremost a single-player-focused game reassures me that I’m not trying to play the most hardcore version of the game, as anyone who’s ever tried to solo a match of Salmon Run will appreciate.

(Image credit: Nintendo)

Switch 2 games, there’s also something assuring to see that Splatoon Raiders is following a wave of more reasonably-priced releases on Nintendo’s slate, which includes Yoshi and the Mysterious Book (£50/$60) and Switch 1 game Rhythm Paradise/Heaven Groove (£34/$40). That could just be accounting for the fact that there are fewer modes than are usually offered in a mainline instalment, but still at a higher price point than an expansion, which suggests we won’t be shortchanged.

Besides, if it means a finite but focused experience that nonetheless gives plenty of room for customisation and replayable challenges – much like Pragmata, another certified ‘unc game’ and my favourite of the year so far – then I can see this Splatoon spin-off becoming a summer highlight.

Splatoon Raiders will release 27 July. Find more details on the Nintendo website.



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